Working on the Balaton-project and preparing the showcase of the CurlyCurly for Bologna, i don`t have too much time for the ‘new QC’. That means i have already started couple of projects, but they are not big issues.
But finally this afternoon, i made some tests with the ‘mesh’ tools.
The ‘get mesh component’ seems very handy (and missed from the previous version), but earlier i couldnt find my way to utilizz it. Well now, i used it to generate the coordinates of the input objects (collada what else), and as Kineme GL tools are (thanks God-Hashim) SL-compatible, i was able to rebuild 3d objects with lines, points and triangles.
From this point the formula was so easy as i just needed to generate an alternative structure and interpolate the coordinates between the 2 structures.
And yes, we have many ‘built-in’ mesh deformers as well, to play with (noizz, jiggle, twist, wave and more).
So what now?
lets use the new INTERACTIVE possibilities:
open an object first, after manipulate with the interactive possiblities, as the vertices from this point are modifiable by ‘get and set mesh component’. What more, in QC4 you are able to manipulate each instance in a structure by the new interactive possibility.
And its just the beginning:)