the data-bend and the 3d models

25 03 2011

These are just the first steps of my experiment with 3d models. I used collada format (.dae), i didnt try with any other format, but iam sure that .fbx is not working at all.

I made the first test with a simple sphere, and maybe i was lucky, because it worked well. here is the result:

i really like the idea of the perfect spherical form going to be an abstract structure. I put some lights on, but i didnt touch the surface. The moire like failures on the surface are without any texture.

here is this moire like surface:

Afterwards i tested several complex models as sea-fish, cassette, skull, abstract structure of pipes and a tree. The models during the databend was totally destroyed, so i changed back to a simple form. It was a Icosidodecahedron.

This is the really perfect form, really difficult to destroy.

The next step would be to test a model with texture.

classic vs. digital

7 12 2010

During the last two weeks i made a small experiment, how to make ‘classic’ databending. I wanted to understand how does it works, what are more or less the possibilities, and finally how i can involve in to my experiments and artworks. One of my favorite result is this one. Please watch the full resolution version to see the details. It doesn’t matter what was the original picture. (just as a short info: vector format- lo res gif- high res psd- high res png and channel correction in quartz composer).

My ‘digital’ works are more or less made with the video card and opengl bending, digital feedbacks and some quartz composer artifacts. That methods is sometimes very technical. The classic bending seems a bit more exploring the unknown or get really unexpected result.  I think i don’t want to do just this one or that one, the two things can work together.

here is a list of people who’s works helps me a lot:




and of course

Rosa Menkman