from Pompidou with glitches

7 08 2013

Last week i was able to visit Center of Pompidou and see my creation in the show. It worked well, its time to think about the future of touch.GL.

Here are several images of the kids who visited the show at the last day.

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touch.gl goes to Pompidou

1 07 2013

My latest creation is exhibited in the Centre of Pompidou (Paris, France), during the show called DigitART organised and curated by Abdel Bounane.

here is a small video demonstrating the basics of touch.GL

This is my first piece developed specially for mobile device and i have to say i enjoyed every part of it. The app is not finished, because some functions are still missing, which i would like to implement in the next couple of weeks (directly post compositions to web gallery, animated gif writing etc.)

Screenshot_2013-06-27-00-37-08 Screenshot_2013-06-27-00-29-39 Screenshot_2013-06-25-23-32-42 Screenshot_2013-06-19-18-22-29 (1)

 

Touch.GL- glitch art app. for android based mobile devices, utilising P5glitch library, with the kind help of Kelemen-Eordogh family.





The Computer will run and my bird will fly…

9 05 2013

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When i have been begining to develop my birds and creatures, i did not think about the physical aspects of my work. Maybe i was waiting to a small “push”. But i got this support soon, from a fantastic curator, Nora O’Murchú. She invited me to exhibit on the show called “Run Computer Run” which takes place in Dublin.

here is a small text about the idea behind my work:

Creatures Creatures were created two years ago from artifacts. Creatures with human or animal-like outfit, though they are nothing else but well structured artifacts.

 Artifact The notion has multiple meanings. In my case it is interpreted as a technological and an archeological notion. All my artifacts are based on a collection of virtual errors. If these errors are rearranged, new forms are expected to be resulted, that could be considered as byproducts. The new forms are created by a human (by me), however, through a technological process. Due to their human or animal-like forms those humans who are watching them, are guided back to the real world. (This is the archeological aspect of the artifact.)

 Technology My technology is based on code, nodes, virtual digital technology. Usually I experiment with controllable random forms, i.e. with random artifacts. The result of the virtual digital technology will be always a computer artifact (digitally printed or screened two dimensional surface). To step forward (toward the state of the archeological artifact), this dimension should be left behind.

 Hello World This is the exit from the virtual world. There are many possible ways of becoming real: real can be experienced physically, measured in a real space with its dimension, surface, colour, shadow, reflection, odor, or touch. An automatized, “without human process” way (3D printer for example) could be used, too, but it doesn’t lead to an artifact in its archeological sense. What is need is to use my senses, hands and skills to form or shape the object (based on the computer’s artifact).

  Object This is the final result, made of material (stuff), built by me, hanging there as a bird (hanging as the gravity effects it). The object is exposed to light, inducing shadows. It is there, it is real, it is transubstantiated into an archeological artifact. The form is completely figurative.

 

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this is the first sketch, the installation right now under realisation, i will post few images soon…

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common spaces- coded memories

16 04 2012

Latest installation of mine, what i made for the project called `cross senses – Synaesthesia. About the workshop i already wrote earlier. Now i just want to write about the realized project, here is a short description:

The goal of this installation is not to emulate the visual world of a  synesthesian person. I would like to present the process of the perception from the viewpoint of a  non-synesthesian person. The box is the transit place or space between the reality and the synesthesian‘s world. We, non-synesthesians cannot see the process itself (that is why we don’t see what is in the box), but as soon as the synesthesian person provides us with some non-visual, oral information, we get a chance to experience visually at least some fragments of his/her visions (on the monitor).  In this way the installation is similar to an observation zone, but the zone, of course, is the inner world of the synesthesian.

and here is an exemplar room visual (altogether was 25 different rooms).





GIFS 4 LIFE

13 04 2012

 

GIFS 4 LIFE – a SPEEDSHOW put together by Nora O Murchú with Laura O Connell.

Tunes from Jimmy Penguin

GIFS 4 LIFE examines the differing aesthetic representations of the GIF image online.
Featuring work from the following artists:
BENJAMIN GAULON
CONSTANT DULLAART
EVAN ROTH
SARA LUDY
LORNA MILLS
EMILIO GOMARIZ
STERLING CRISPIN
UBERMORGEN
KIM ASENDORF
PIXELNOIZZ
SAMANTHA HARVEY
RAFAËL ROZENDAAL
NICOLAS SASSOON
ANTHONY ANTONELLIS
DATASWITCH

The SPEED SHOW exhibition format: Hit an Internet-cafe, rent all computers they have and run a show on them for one night. All art works of the participating artists need to be on-line (not necessarily public) and are shown in a typical browser with standard plug-ins. Performance and life pieces may also use pre-installed communication programs (instant messaging, VOIP, video chat etc). Custom software (except browser add-ons) or off-line files are not permitted.

 

and a several animated samples:





glitches and bus tops

2 03 2012

I was invited to show a couple of my works in the project called bus tops. The administrator of the glitch art flicker group Dodd asked me to present some of my moving glitch images on the the led screens of some london based bus stops.

here si the full list of the artists:

Glitch-Irion
Stallio
Pixel Noizz
Notendo
Ben Baker-Smith
Hellocatfood
Gridworks1

and a really nice introduction to the glitch art section:

 

please click on the images for the animated version





movie box-installation

28 10 2011

I was more then honored to make an installation using the movies of Gabor Body. His work is not just giving me always true inspiration, but helping me to understand better the balance between moving image, experimentalism and philosophy. One  experiment of mine inspired by him is generatied cities.

In this case i designed a movie box, kind of real enviroment. The visitor can enter to this space and see the films from a different perspective.

 

The final version will have an interactive option: the user can manipulate the perspective a bit with movements. This installation is part of a super big exhibition. Details are here.