Meditation about the image architecture

1 12 2010

Interactive installation of mine, based on the manifesto of Lajos Kassak from 1921.

Based on the human movements as manipulation of the different objects from the original piece.  And yes its a kind of meditation game, because the user has to learn a bit how to manipulate as many object as possible on both of the 3 screens. All the objects can be moved from one screen to another, so many variations is achievable.

The objects manipulations can generate different sounds as well, i tried to arrange the sound in a real 3d space (well lets say now its stereo:)

All programmed in Quartz Composer, using Kineme CV tools (open CV technology) with different self developed treshold technics.

The sound part is realized with the great help of Servando Barreiro, and made in Pure Data.

Additional infos on the flyer here:





Re-Richter

28 07 2009

Browsing my old HD, i found an older work, what i did in 2006, as a university project.



Its a remake of Hans Richters Rhythm 21, but just a kind of, because i made a sound added version. My first idea was to upload it to vimeo, and get published. While i was waiting for the uploading, i just started to watch the old piece and many ideas came into my mind. I started a new QC project, added OpenCV, and in a few minutes: bingo, i got a kind of connection structure of the richter remake.

Picture 9

Picture 13

Picture 15

So having those coordinates and connection lines it was easy now to send informations via OSC to an audio software, not a specific one, but Bidule seems the first choose. I needed to wait more while vimeo processing the video and i continued thinking about the additional data’s what i can get from the Richter piece. I added some 3D based weight map, and i got a new kind of visual result.

Picture 20

Picture 22

Picture 23

While weight map is working with luminance, its possible to connect pixel brightness with another OSC parameter, and maybe to adjust some audio parameters as well. Probably i will choose a frequency generator, and basic filters (low pass, high pass).