in preparation: generated cities A/V performance

6 03 2010

After serpendity (what is still available), iam working on a new A\V. Generated cities is the working title, and i really try to present an alpha-beta version, during the b-seite festival.

here is a screenshot from the chapter 4.:





B-Seite 2010 QC workshop

26 02 2010

After 2 years our friend Benjamin decided to make the third festival in Mannheim. I was there at the second edition, and was amazing.
[VIMEO 2268346]

This time i prepare a 3 day long workshop, the first two days will be classic workshop days, during the third days there will be a kind of consultation.

here is my plan for the workshop:

Basic day:

-intro, why QC as a live visual tool

-hierarchy (macro patch- rendering direction)

-QC coordinate system

-classes (generator, source, renderer, environment, controller, sound)

__________break

-3d world (simple objects, external objects kineme3d vs. collada, how to use a shader, simple deformers)

-2d world (effects, feedback, render in image, glitch)

-custom plugins (rutt etra, glitch, delay)

Advanced day:

-GL tools (point, line, quad, viewport,spline)

-structures and iterations (how to use queue and javascript)

-introduction to advanced particle solutions

__________break

-vdmx and qc (composition with parameters, writing own effects, controllers)

-if someone is interested: finalcut and after effects and QC (via FxFactory)

-render out as a movie (QuartzCrystal)

-triplehead and QC

-build simple application (QuartzBuilder)

requirements:

-Leopard and Snow leopard allowed (no tiger)

-installed xcode tools

-very basic knowledge of some basic mathematical and geometrical expressions.