After serpendity (what is still available), iam working on a new A\V. Generated cities is the working title, and i really try to present an alpha-beta version, during the b-seite festival.
here is a screenshot from the chapter 4.:
After serpendity (what is still available), iam working on a new A\V. Generated cities is the working title, and i really try to present an alpha-beta version, during the b-seite festival.
here is a screenshot from the chapter 4.:
After 2 years our friend Benjamin decided to make the third festival in Mannheim. I was there at the second edition, and was amazing.
[VIMEO 2268346]
This time i prepare a 3 day long workshop, the first two days will be classic workshop days, during the third days there will be a kind of consultation.
here is my plan for the workshop:
Basic day:
-intro, why QC as a live visual tool
-hierarchy (macro patch- rendering direction)
-QC coordinate system
-classes (generator, source, renderer, environment, controller, sound)
__________break
-3d world (simple objects, external objects kineme3d vs. collada, how to use a shader, simple deformers)
-2d world (effects, feedback, render in image, glitch)
-custom plugins (rutt etra, glitch, delay)
Advanced day:
-GL tools (point, line, quad, viewport,spline)
-structures and iterations (how to use queue and javascript)
-introduction to advanced particle solutions
__________break
-vdmx and qc (composition with parameters, writing own effects, controllers)
-if someone is interested: finalcut and after effects and QC (via FxFactory)
-render out as a movie (QuartzCrystal)
-triplehead and QC
-build simple application (QuartzBuilder)
requirements:
-Leopard and Snow leopard allowed (no tiger)
-installed xcode tools
-very basic knowledge of some basic mathematical and geometrical expressions.
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