gl.selfie -failed selfies

30 07 2014

I have been working on my touch.gl application (running on android), this version is about selfie creation in a glitchy way. I think it is really interesting when the users not just composing self portraits, but they are starting to use different decomposing  options. The final selfie become saved and uploaded, published as a realtime result. I presented this project in Budapest during a one night show.

2014_7_28_20_8_7584708 2014_7_28_24_26_7842577 2014_7_28_45_40_12716766 2014_7_28_46_40_1976420 2014_7_28_47_3_9199476 2014_7_28_57_32_9828753 2014_7_28_56_55_9791466 2014_7_28_59_11_9927169 2014_7_28_10_16_6992373-2 2014_7_28_15_47_10923907

Advertisements




This is the time…

25 11 2013

This is the time when i have to change. This blog is running since 3 years and i had more then 170k of visitors. But now i needed to create a portfolio site which will be online in 12 hours. This blog will be accessible from the new site, which is: davidszauder.com . During the last 2 years i have tried to divide myself between David Szauder and Pixelnoizz, but its just not working. The two identities became one or it was always one. This blog will remain the blog of my work (e.g. here i will post the updates for G_P_G and i will share some useless tutorials). So dear reader please come back a little bit later and check my new site… xxx

Screen Shot 2013-11-25 at 11.11.43 PM





failed memories, the 4th selection

12 11 2013

Here is a new selection from my ‘failed memories’. I have been starting to experiment with new solutions, like the ‘augmented portraits’.

coper_8

 

In these images I apply the notion or phenomenon of „ lack of time”. When I started to develop the ‘Failed memories’ series, my intention was to examine and involve  the notion of time as a factor into my images. To put it more simple, to visualise the factor and importance of time in the mechanisms of the memory, as  without time there is no memory.

dorasflame

I wanted to create an algorithm which needs time to modify the image. More precisely in memory (=image) the traces of the passing of the time is visible. The characteristics of the feedback memory is attempted to be visualized, as it can be told that the process of melting is really similar sometimes, creating linear like visual elements. This is how I imagine the passing of the time in the operation of the memory.

Of course i’am working on some ‘classic failed memories’ compositions, here is a small preview:

murphy2

 

Murphy, the story of a fireman: Murphy was the best fireman in the city, he stopped all the fires, until one day there was a fire in his mothers house… 

astronauts

Jack and Jacob were friends for a long time. they spent their childhood together, they went to the same school, and finally they both became astronauts, but… but there was just one place left in the spaceship. 

 

neilandperry

 

Neil and Perry aka the crossderessers

 

The full series are here and here.





GlitchPatternGenerator_5 (experimental release)

13 08 2013

Here is the third public update to the GPG software.

-faster

-now its working on 10.6-10.8

-a few more patterns (pls test the final pattern with different pattern maps, and the “striper” and the “BIT” from the pre effect)

-Syphon In and Out (thanks to V002)

-different resolutions (HD as well)

This is an experimental release because i did not test too much, but funny.

try it!

Quartz Composer - Untitled 2013-08-13 at 21.03.03 Quartz Composer - Untitled 2013-08-13 at 21.13.34 Quartz Composer - Untitled 2013-08-13 at 21.15.49
gpg_M8





Touch.GL vs. failed memories

4 07 2013

cheng

Iam experimenting with touch.GL and Failed Memories. Here are the first results. What i really like, is the way how i can have direct acces to the  composition, i mean i can use my own fingers to place the image errors. In the code i used many random parameters, so these compositions  are all unique, there is no undo and option to create the same transformation again. This is why i think touch.gl is a good tool, because iam spending more and more time to work on the composition side.

twofriends_2

wayne and joseph

“this memory was captured in 1976 when wayne and joseph decided to remain friends for the rest of their life. Unfortunately Joseph became unstabile and decided to stop all the relations with the external world. This transformation shows, how his memory changed after this crisis. “

billysbadprofile

the story of billy





touch.gl goes to Pompidou

1 07 2013

My latest creation is exhibited in the Centre of Pompidou (Paris, France), during the show called DigitART organised and curated by Abdel Bounane.

here is a small video demonstrating the basics of touch.GL

This is my first piece developed specially for mobile device and i have to say i enjoyed every part of it. The app is not finished, because some functions are still missing, which i would like to implement in the next couple of weeks (directly post compositions to web gallery, animated gif writing etc.)

Screenshot_2013-06-27-00-37-08 Screenshot_2013-06-27-00-29-39 Screenshot_2013-06-25-23-32-42 Screenshot_2013-06-19-18-22-29 (1)

 

Touch.GL- glitch art app. for android based mobile devices, utilising P5glitch library, with the kind help of Kelemen-Eordogh family.





The Computer will run and my bird will fly…

9 05 2013

Glitch_Program_2013_nb-1

When i have been begining to develop my birds and creatures, i did not think about the physical aspects of my work. Maybe i was waiting to a small “push”. But i got this support soon, from a fantastic curator, Nora O’Murchú. She invited me to exhibit on the show called “Run Computer Run” which takes place in Dublin.

here is a small text about the idea behind my work:

Creatures Creatures were created two years ago from artifacts. Creatures with human or animal-like outfit, though they are nothing else but well structured artifacts.

 Artifact The notion has multiple meanings. In my case it is interpreted as a technological and an archeological notion. All my artifacts are based on a collection of virtual errors. If these errors are rearranged, new forms are expected to be resulted, that could be considered as byproducts. The new forms are created by a human (by me), however, through a technological process. Due to their human or animal-like forms those humans who are watching them, are guided back to the real world. (This is the archeological aspect of the artifact.)

 Technology My technology is based on code, nodes, virtual digital technology. Usually I experiment with controllable random forms, i.e. with random artifacts. The result of the virtual digital technology will be always a computer artifact (digitally printed or screened two dimensional surface). To step forward (toward the state of the archeological artifact), this dimension should be left behind.

 Hello World This is the exit from the virtual world. There are many possible ways of becoming real: real can be experienced physically, measured in a real space with its dimension, surface, colour, shadow, reflection, odor, or touch. An automatized, “without human process” way (3D printer for example) could be used, too, but it doesn’t lead to an artifact in its archeological sense. What is need is to use my senses, hands and skills to form or shape the object (based on the computer’s artifact).

  Object This is the final result, made of material (stuff), built by me, hanging there as a bird (hanging as the gravity effects it). The object is exposed to light, inducing shadows. It is there, it is real, it is transubstantiated into an archeological artifact. The form is completely figurative.

 

sk4

 

this is the first sketch, the installation right now under realisation, i will post few images soon…

article_td

article_td2