touch.gl goes to Pompidou

1 07 2013

My latest creation is exhibited in the Centre of Pompidou (Paris, France), during the show called DigitART organised and curated by Abdel Bounane.

here is a small video demonstrating the basics of touch.GL

This is my first piece developed specially for mobile device and i have to say i enjoyed every part of it. The app is not finished, because some functions are still missing, which i would like to implement in the next couple of weeks (directly post compositions to web gallery, animated gif writing etc.)

Screenshot_2013-06-27-00-37-08 Screenshot_2013-06-27-00-29-39 Screenshot_2013-06-25-23-32-42 Screenshot_2013-06-19-18-22-29 (1)

 

Touch.GL- glitch art app. for android based mobile devices, utilising P5glitch library, with the kind help of Kelemen-Eordogh family.





processing- not that pain

8 06 2013

Iam preparing for the next show, which takes place in Paris really soon, and i need to develop something for android tablet, so i picked up my processing knowledge (not that much), and i started to develop something like a glitch drawing application.

touch_gl2

touch_gl3

The basics of this project is my earlier work which wasnt published yet. In this version the generative elements are more stronger, but i keep some possibility to manipulate portraits as well.

1

I have to say processing is difficult, but isnt that pain which i expected. There are many ways to generate glitch and artifact, P5glitch library is really helpful, and some really smart people already wrote many smart codes. At the end i put real data bending function as well.

touch_gl4

there is no final title of this app i call it “touchGL”, but the concept is pretty easy, i  let the users to create, manipulate own glitch compositions with different gestures.





The Computer will run and my bird will fly…

9 05 2013

Glitch_Program_2013_nb-1

When i have been begining to develop my birds and creatures, i did not think about the physical aspects of my work. Maybe i was waiting to a small “push”. But i got this support soon, from a fantastic curator, Nora O’Murchú. She invited me to exhibit on the show called “Run Computer Run” which takes place in Dublin.

here is a small text about the idea behind my work:

Creatures Creatures were created two years ago from artifacts. Creatures with human or animal-like outfit, though they are nothing else but well structured artifacts.

 Artifact The notion has multiple meanings. In my case it is interpreted as a technological and an archeological notion. All my artifacts are based on a collection of virtual errors. If these errors are rearranged, new forms are expected to be resulted, that could be considered as byproducts. The new forms are created by a human (by me), however, through a technological process. Due to their human or animal-like forms those humans who are watching them, are guided back to the real world. (This is the archeological aspect of the artifact.)

 Technology My technology is based on code, nodes, virtual digital technology. Usually I experiment with controllable random forms, i.e. with random artifacts. The result of the virtual digital technology will be always a computer artifact (digitally printed or screened two dimensional surface). To step forward (toward the state of the archeological artifact), this dimension should be left behind.

 Hello World This is the exit from the virtual world. There are many possible ways of becoming real: real can be experienced physically, measured in a real space with its dimension, surface, colour, shadow, reflection, odor, or touch. An automatized, “without human process” way (3D printer for example) could be used, too, but it doesn’t lead to an artifact in its archeological sense. What is need is to use my senses, hands and skills to form or shape the object (based on the computer’s artifact).

  Object This is the final result, made of material (stuff), built by me, hanging there as a bird (hanging as the gravity effects it). The object is exposed to light, inducing shadows. It is there, it is real, it is transubstantiated into an archeological artifact. The form is completely figurative.

 

sk4

 

this is the first sketch, the installation right now under realisation, i will post few images soon…

article_td

article_td2

 

 





Disturbed gradients

3 05 2013

gradient_1

Simple gradient studies. I have been experimenting with different methods, how to use a simple (2 components) gradient to generate more complex structures.

gradient_2

Please Click on this image to see the full size (there is a really disturbing vibration) and use the magnify.

gradient_5

Please Click on this image to see the full size (there is a really disturbing vibration) and use the magnify.

gradient_6

(this one is not vibrating)





Failed memory of Leo & Pipo

14 01 2013

French artists Leo&Pipo have been asking me to participate in their collaborative project. Its an honour, because they are making really amazing collages and a lot of elegant street art stuff.

here is a small preview of their works.

My result is a kind of attribute of Leo&Pipo, adding some pop art cliches and a lot of random patterns. These random patterns are mostly memory glitches from my own taste, but i have been keeping the option to compose the image deeply.

here is the result:

leoandpipoSM

 





Failed memories- digital collages and glitches

10 12 2012

mrandmrssanday

mr and mrs sanday

beautiful sunday with the sanday family. They were a young and solid pair, but the geometry of their feelings are changed a lot during the years.

I have been starting to rethink my concept with glitch art, and how i would continue to develop my works. I have been starting to create  pseudo narratives, based on old photos (most of them are unknown family photos), adding my different digital glitch processes. The basic idea is how to recode (decode) the meaning of the memory and how it can work together with my generated failure and pseudo narrativity.

storyofmrwolf

story of mr.wolf

one day mr wolf wrote down too much numbers. when his memory was decoded the same numbers somehow modified his fragments.
The question is how our memory works, when we see a picture (photo) we are able to remember to the details, but only for short period. In long term we  start to loose parts of the details and instead of these lost fragments we fill the gaps with our self generated memories, memory fragments. A bitsimilar how the video cards functioning (PBO, memory glitch).
alldogs

alldogs

Do All Dogs Go to Heaven? Will Our Pets Be With Us in Heaven?
This kind of digital images are not connected directly with the glitch art, or lets say the glitch (image error, artifact, failure) not on the focus. In this case i would consider this process as a “non orthodox” glitch process. Iam still using my own code and methods, but meantime i need to use an image editor to isolate the foregrounds and the backgrounds. If i see from this point i can get more options to play with the composition.
mrczettel

mrczettel

mr. czettel found his skin full with his own memory fragments. But his moustache is still clean. Thanks g.d.
But right now iam just improving my existing codes to be able to achieve more specific result with the compositions and iam searching for the optimal inputs (photos).
If you have any family photos which you would like to see as a failed memory of mine, please dont hesitate to send me here:
pixelnoizz at gmail.com
the full collection is here.
cucusisters

cucusisters

cu-cu sisters are sharing everything.




now you know what happend last summer

23 09 2012

This will be a classic blog post:

My dear diary it was a long summer, i would start with the exhibition called “Gentle War”. This was a non traditional sport related exhibition somehow connected with summer games (which i skipped) but i made two really strong statement.

1. statement: triumph of failure (6 minutes, video), this video uses image error to destroy the most important moment of every sport act, the moment of victory.

here is the short version:

I used different methods of datamosh. My main goal was to use image error as a part of the concept.

2. statement: kleinfield fussball (installation), this work is a classic installation with sound. Its about a romantic  and a non traditional meeting of two football gates. For me soccer is  a really agressive sport, with a lot of  tense. From the side of the visitors and from the side of the game as well. I just miss something more intimate, something more personal moment from this sport. My gates are trying to form a totally different situation with whispers, with the soft lights and with the close connection between them.

But lets go forward with this summer story. Last year we (Aniko Boros and Marett Klah) founded a cultural association in berlin called CultureDemocracy with short name CUD. This is all about to create platform for cultural activity. Our second project was Romarts, a short workshop with young roma filmakers.  It happend in Panke, which is one of my favorite place in the heart of wedding. For this event we created a classic video installation environment with the head of the workshop (Arpad Bogdan) and of course with the participants of the workshop.

These videos we made at the beginning of the workshops, as a kind of self presentations. Every pair had 20 minutes to ask private questions from each other, and needed to memorize the answers. After the pairs needed to present each other. We filmed this act immediately, and installed as a start point of the exhibition. You can see all of the video materials here.

After all i was on vacation in the US. And i bought my small office mac, with mountain lion. Yes i have to confess i made a big mistake: i installed xcode tools. I did because i wanted to have quartz composer. Just in case. You know. But i needed to realize its missing. Well done i gone to the kineme forum and i found the solution. Now its working, but nothing else… Because my favorite creative environment and the big cat from the big hill are not friends. (GLtools, kineme3d and so on are not working). But who needs all this stuff if i can find built in artifacts with a standard image editor.

that was a short version of my summer.