After i survived this year, i started to make something with g_p_g. I hope at the end of the year i can put an update.
And here is a version for pixelmator:
interactive playground »
[…] This post was mentioned on Twitter by しゃの and Tom Freeze, pixel noizz. pixel noizz said: g_p_g work in progress: http://wp.me/pAfxW-aY […]
Hey that’s great news. I have bookmarked your blog in the hope that something would happen with g_p_g. Will you consider integrating Syphon into it? I’m asking because then it would be possible to use the output in e.g. a VJ app.
yes, i will prepare gpg 2. I want to have syphon,( in and out) but first i have to ask permission from Anton and Tom. Iam planning two versions, one will be downloadable from my site (desktop version). And a private version for visualists, vjs and glitch researchers, with syphon and full screen. Today i found the biggest bug, and i got 52fps instead of 7. Thats something, but i have a lot of thing in my mind what to include. In the last one year i made a lot of experiment with digital artifacts and somehow would be cool to include some of my results. Thank you all for the patient.
wow, great news. Looking forward to seeing your creations. 🙂
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