During my daily visit of the kineme site i found an interesting topic.
Why not. I gave a try, and carefully i choose the ‘baseball seam curve’. Never heard this name before.
this is the ‘official’ result, so i expected something totally different.:)
the equitation looks like this:
x = sin(pi/2 – (pi/2 – a) cos(t)) cos(t/2 + a sin(2 t))
y = sin(pi/2 – (pi/2 – a) cos(t)) sin(t/2 + a sin(2 t))
z = cos(pi/2 – (pi/2 – a) cos(t))
well i put everything in an iterator, and i tried to get this curve from points.
After several improvements i got the first ‘less annoying’ result with a spline:
ok, its still not the ‘official result’, but something.
well i added some more parameters (basically i changed the fix input of the equitation to a random one) and i got more funny result, of course far from the original one.
well lets summarizz this:
3. was easy to involve the equitation (almost 3 *copypaste )
what about a mad equitation?:)