shader glitchy part 2

11 08 2009

I added some particles from the kineme particle tool, very handy tools, sometimes not so stabile, but doesnt matter.


The idea was emphasizing the 3d pixel structure with particles. The standard particle renderer just slowed down, so i changed to the VBO one. And yes i get this result. After i just simply started to play with the rendered forms of the particle and i just found my self in an abstract expressionist situation.






One response

11 08 2009


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