As i wrote before curly code alpha 1.1 is ready for the alpha testers, and presented last week during the share event.
I made several development, and mostly i added the SuperSpline instance, as one of the drawing mode
I made some colorizzing experiment as well, but the easiest way to add colors its not looking so good. That means that i have to make individual structures for the color channels, and its more work.
30.4 fps its not so bad.
I added also a new shader, for the deformation, and with the SuperSpline instance i got some nice clean results
For this variation the rendering speed is very nice, and this shader is more colorizable, then the classic vertex noizz, from the developer examples.
This version (1.2) will be presented during my showcase during the robot festival bologna, and hopefully not just there.
I made an experiment video for SuperSpline: